DESIGN KNOWLEDGE / COMPUTATIONAL SYSTEMS

Design as a system.

Exploring how designer intent and knowledge about player experience can inform procedural tools and AI-assisted game design.

A climbing pose with four limb contacts, hold relationships, directional boundaries, and sampled center-of-mass regions.
Procedural Content GenerationSimulationPlayer ModelingUnityResearch

A research prototype for validating designer-authored climbing walls and comparing feasible routes using reach, stability, and difficulty heuristics.

Design Research
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RELATED WORK

Spatial design studies

Wide sci-fi workshop view with a workbench, storage props, overhead lighting, and illuminated doorway.
Environment Art
3D EnvironmentModular AssetsGame Art